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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FEditorCommonDrawHelper
- FEdMode
- FAnimationEditMode
- IAnimNodeEditMode
- FAnimNodeEditMode
- IPersonaEditMode
- FIKRetargetDefaultMode
- FIKRetargetEditPoseMode
- FIKRigEditMode
- FMLDeformerEditorMode
- FPhysicsControlProfileEditorMode
- IControlRigEditMode
- FContextualAnimEdMode
- FDatabaseEdMode
- FEdModeGeometry
- FEdModeTexture
- FGameplayDebuggerEdMode
- FPhysicsDebugMode
- FPhysicsManipulationEdMode
- IMeshPaintEdMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorComponents.h |
Include | #include "EditorComponents.h" |
Syntax
class FEditorCommonDrawHelper
Remarks
Implements some basic functionality used by all editor viewports.
Variables
Type | Name | Description | |
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float | AxesLineThickness | |
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FColor | BaseBoxColor | |
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uint32: 1 | bDrawBaseInfo | |
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uint32: 1 | bDrawGrid | |
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uint32: 1 | bDrawKillZ | |
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uint32: 1 | bDrawPivot | |
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uint32: 1 | bDrawWorldBox | |
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ESceneDepthPriorityGroup | DepthPriorityGroup | |
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FColor | GridColorAxis | Color of the grid on the main axes lines |
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FColor | GridColorMajor | Color of the grid on major axes lines (every Nth grid step line) |
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FColor | GridColorMinor | Color of grid lines at each grid interval |
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float | GridDepthBias | |
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FGridWidget * | GridWidget | |
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int32 | NumCells | The number of cells to draw. |
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float | PerspectiveGridSize | |
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FColor | PivotColor | |
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float | PivotSize |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Draw
(
const FSceneView* View, |
Renders the grid, pivot, and base info. |
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void | DrawBaseInfo
(
const FSceneView* View, |
Draw green lines to indicate what the selected actor(s) are based on. |
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void | DrawPivot
(
const FSceneView* View, |
Renders the editor's pivot. |