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Unreal Engine C++ API Reference > Runtime > Engine > Particles > SubUV
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleSubUVBase
- UParticleModuleSubUV
- UParticleModuleSubUVMovie
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUV.h |
Include | #include "Particles/SubUV/ParticleModuleSubUV.h" |
Syntax
class UParticleModuleSubUV : public UParticleModuleSubUVBase
Variables
Type | Name | Description | |
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TObjectPtr< USubUVAnimation > | Animation | SubUV animation asset to use. |
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uint8: 1 | bUseRealTime | If true, use real time when updating the image index. |
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FRawDistributionFloat | SubImageIndex | The index of the sub-image that should be used for the particle. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleSubUV
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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float | DetermineImageIndex
(
FParticleEmitterInstance* Owner, |
Determine the current image index to use... |
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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bool | Called during async load to determine if PostLoad can be called on the loading thread. | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |