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FComposableFloatDistribution |
AlphaScale |
The alpha scale of a particle over time. |
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bool |
bEnableCollision |
Enable collision? |
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uint32: 1 |
bLocalVectorFieldIgnoreComponentTransform |
If true, local vector fields ignore the component transform. |
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uint32: 1 |
bLocalVectorFieldTileX |
Tile vector field in x axis? |
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uint32: 1 |
bLocalVectorFieldTileY |
Tile vector field in y axis? |
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uint32: 1 |
bLocalVectorFieldTileZ |
Tile vector field in z axis? |
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uint32: 1 |
bLocalVectorFieldUseFixDT |
Use fix delta time in the simulation? |
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uint32: 1 |
bRemoveHMDRoll |
Particle alignment overrides |
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uint32: 1 |
bUseVelocityForMotionBlur |
|
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uint8 |
CollisionMode |
|
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float |
CollisionRadiusBias |
Bias applied to the collision radius. |
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float |
CollisionRadiusScale |
Radius scale applied to friction. |
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float |
CollisionRandomDistribution |
Random distribution across the reflection spreading cone when colliding. |
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float |
CollisionRandomSpread |
Factor reflection spreading cone when colliding. |
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uint8 |
CollisionResponse |
How particles respond to collision. |
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FComposableVectorDistribution |
ColorScale |
The color scale of a particle over time. |
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FVector |
ConstantAcceleration |
Constant acceleration to apply to particles. |
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FComposableFloatDistribution |
DragCoefficient |
Drag coefficient. |
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FComposableFloatDistribution |
DragScale |
Drag scale over life. |
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FRawDistributionFloat |
DynamicAlpha |
An additional alpha scale for allowing parameters to be used for ColorOverLife modules. |
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FRawDistributionFloat |
DynamicAlphaScale |
An additional alpha scale for allowing parameters to be used for ColorScaleOverLife modules. |
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FRawDistributionVector |
DynamicColor |
An additional color scale for allowing parameters to be used for ColorOverLife modules. |
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FRawDistributionVector |
DynamicColorScale |
An additional color scale for allowing parameters to be used for ColorScaleOverLife modules. |
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int32 |
EstimatedMaxActiveParticleCount |
The estimated maximum number of particles for this emitter. |
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float |
Friction |
Friction. |
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float |
GlobalVectorFieldScale |
Global vector field scale. |
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float |
GlobalVectorFieldTightness |
Global vector field tightness. |
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UVectorField * |
LocalVectorField |
Local vector field. |
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float |
LocalVectorFieldIntensity |
Local vector field intensity. |
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FVector |
LocalVectorFieldMaxInitialRotation |
Maximum initial rotation applied to local vector fields. |
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FVector |
LocalVectorFieldMinInitialRotation |
Minimum initial rotation applied to local vector fields. |
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FVector |
LocalVectorFieldRotationRate |
Local vector field rotation rate. |
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float |
LocalVectorFieldTightness |
Tightness tweak for local vector fields. |
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FTransform |
LocalVectorFieldTransform |
Local vector field transform. |
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float |
MaxFacingCameraBlendDistance |
|
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float |
MaxLifetime |
The maximum lifetime of any particle that will spawn. |
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float |
MaxRotationRate |
The maximum rotation rate of particles. |
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FVector2D |
MaxSize |
The maximum size of a particle. |
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FVector2D |
MaxSizeScaleBySpeed |
The maximum amount by which to scale a particle based on its speed. |
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float |
MinFacingCameraBlendDistance |
|
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FComposableVectorDistribution |
OrbitInitialRotation |
The accumulated orbit initial rotation. |
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FComposableVectorDistribution |
OrbitOffset |
The accumulated orbit offset. |
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FComposableVectorDistribution |
OrbitRotationRate |
The accumulated orbit rotation rate. |
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FVector2D |
PivotOffset |
An offset in UV space for the positioning of a sprites vertices. |
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FVector |
PointAttractorPosition |
Location of a point source attractor. |
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float |
PointAttractorRadius |
Radius of the point source attractor. |
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FComposableFloatDistribution |
PointAttractorStrength |
Strength of the point attractor. |
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UParticleModuleRequired * |
RequiredModule |
The required module. |
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FComposableFloatDistribution |
Resilience |
Collision damping factor. |
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FComposableFloatDistribution |
ResilienceScaleOverLife |
Collision damping factor scale over life. |
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int32 |
ScreenAlignment |
|
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FComposableVectorDistribution |
SizeScale |
How to scale a particle's size over time. |
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FVector2D |
SizeScaleBySpeed |
How much to scale a particle's size based on its speed. |
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UParticleModuleSpawn * |
SpawnModule |
The spawn module. |
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TArray< class UParticleModule * > |
SpawnModules |
List of spawn modules that need to be invoked at runtime. |
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UParticleModuleSpawnPerUnit * |
SpawnPerUnitModule |
The spawn-per-unit module. |
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FComposableFloatDistribution |
SubImageIndex |
The sub-image index over the particle's life time. |
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FComposableFloatDistribution |
VectorFieldScale |
The per-particle vector field scale. |
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FComposableFloatDistribution |
VectorFieldScaleOverLife |
The per-particle vector field scale-over-life. |