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Unreal Engine C++ API Reference > Runtime > Engine > Particles > SubUV
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleSubUVBase
- UParticleModuleSubUV
- UParticleModuleSubUVMovie
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUVMovie.h |
Include | #include "Particles/SubUV/ParticleModuleSubUVMovie.h" |
Syntax
class UParticleModuleSubUVMovie : public UParticleModuleSubUV
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bUseEmitterTime | If true, use the emitter time to look up the frame rate. |
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FRawDistributionFloat | FrameRate | The frame rate the SubUV images should be 'flipped' thru at. |
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int32 | StartingFrame | The starting image index for the SubUV (1 = the first frame). |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleSubUVMovie
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModuleSubUV
Type | Name | Description | |
---|---|---|---|
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float | DetermineImageIndex
(
FParticleEmitterInstance* Owner, |
Determine the current image index to use... |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | GetCurveObjects
(
TArray< FParticleCurvePair >& OutCurves |
Fill an array with each Object property that fulfills the FCurveEdInterface interface. |
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uint32 | RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |