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Unreal Engine C++ API Reference > Runtime > Core > Containers
Inheritance Hierarchy
- FResourceArrayInterface
- FSubUVVertexResourceArray
- TResourceArray
- TSkeletalMeshVertexData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h |
Include | #include "Containers/ResourceArray.h" |
Syntax
class FResourceArrayInterface
Remarks
An element type independent interface to the resource array.
Destructors
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Functions
Type | Name | Description | |
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void | Discard () |
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy. |
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bool | ||
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const void * | ||
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uint32 | ||
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const FTypeLayoutDesc & | ||
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bool | IsStatic () |
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void | SetAllowCPUAccess
(
bool bInNeedsCPUAccess |
Sets whether the resource array will be accessed by CPU. |
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CORE_APIFTypeLayoutDesc & |
Classes
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InternalLinkType |
Typedefs
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DerivedType | |
InternalBaseType |
Constants
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CounterBase | |
InterfaceType |