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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FSubUVVertexResourceArray
- FResourceArrayInterface::IsStatic()
- FSubUVVertexResourceArray::IsStatic()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
virtual bool IsStatic&40;&41; const
true if the resource array is static and shouldn't be modified