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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FSubUVVertexResourceArray
- FResourceArrayInterface::Discard()
- FSubUVVertexResourceArray::Discard()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
virtual void Discard&40;&41;
Remarks
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.