Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > FSubUVVertexResourceArray
- FResourceArrayInterface::GetAllowCPUAccess()
- FSubUVVertexResourceArray::GetAllowCPUAccess()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
virtual bool GetAllowCPUAccess&40;&41; const
true if the resource keeps a copy of its resource data after the RHI resource has been created