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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleCollisionBase
- UParticleModuleCollisionGPU
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
Include | #include "Particles/Collision/ParticleModuleCollisionGPU.h" |
Syntax
class UParticleModuleCollisionGPU : public UParticleModuleCollisionBase
Variables
Type | Name | Description | |
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TEnumAsByte< EParticleCollisionMode::Type > | CollisionMode | |
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float | Friction | Friction applied to all particles during a collision or while moving along a surface. |
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float | RadiusBias | Bias applied to the collision radius. |
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float | RadiusScale | Scale applied to the size of the particle to obtain the collision radius. |
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float | RandomDistribution | Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution). |
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float | RandomSpread | Controls how wide the bouncing particles are distributed (0 = disabled). |
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FRawDistributionFloat | Resilience | Dampens the velocity of a particle in the direction normal to the collision plane. |
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FRawDistributionFloat | ResilienceScaleOverLife | Modulates the resilience of the particle over its lifetime. |
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TEnumAsByte< EParticleCollisionResponse::Type > | Response | How particles respond to a collision event. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleCollisionGPU
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |