Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Collision > API/Runtime/Engine/Particles/Collision/UParticleModuleCollisionGPU
- UParticleModule::IsValidForLODLevel()
- UParticleModuleCollisionGPU::IsValidForLODLevel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
Include | #include "Particles/Collision/ParticleModuleCollisionGPU.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual bool IsValidForLODLevel
&40;
UParticleLODLevel &42; LODLevel,
FString & OutErrorString
&41;
Remarks
Returns true if the module is valid for the provided LOD level.