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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Collision > API/Runtime/Engine/Particles/Collision/UParticleModuleCollisionGPU
- UParticleModule::SetToSensibleDefaults()
- UParticleModuleCollisionGPU::SetToSensibleDefaults()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
Include | #include "Particles/Collision/ParticleModuleCollisionGPU.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual void SetToSensibleDefaults
&40;
UParticleEmitter &42; Owner
&41;
Remarks
Called when the module is created, this function allows for setting values that make sense for the type of emitter they are being used in.
Parameters
Name | Description |
---|---|
Owner | The UParticleEmitter that the module is being added to. |