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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AParticleEventManager
- AActor::EndPlay()
- AParticleEventManager::EndPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
Include | #include "Particles/ParticleEventManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEventManager.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Overridable function called whenever this actor is being removed from a level