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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UKismetInternationalizationLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h |
Include | #include "Kismet/KismetInternationalizationLibrary.h" |
Syntax
class UKismetInternationalizationLibrary : public UBlueprintFunctionLibrary
Functions
Type | Name | Description | |
---|---|---|---|
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void | ClearCurrentAssetGroupCulture
(
const FName AssetGroup, |
Clear the given asset group category culture. |
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FString | GetCultureDisplayName
(
const FString& Culture, |
Get the display name of the given culture. |
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FString | GetCurrentAssetGroupCulture
(
const FName AssetGroup |
Get the given asset group category culture. |
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FString | Get the current culture as an IETF language tag: | |
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FString | Get the current language (for localization) as an IETF language tag: | |
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FString | Get the current locale (for internationalization) as an IETF language tag: | |
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TArray< FString > | GetLocalizedCultures
(
const ELocalizationLoadFlags LoadFlags |
Get the list of cultures that have localization data available for them. |
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TArray< FString > | GetLocalizedCultures
(
const bool IncludeGame, |
Get the list of cultures that have localization data available for them. |
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FString | GetNativeCulture
(
const ELocalizedTextSourceCategory TextCategory |
Get the native culture for the given localization category. |
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FString | GetSuitableCulture
(
const TArray< FString >& AvailableCultures, |
Given a list of available cultures, try and find the most suitable culture from the list based on culture prioritization. |
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bool | SetCurrentAssetGroupCulture
(
const FName AssetGroup, |
Set the given asset group category culture from an IETF language tag (eg, "zh-Hans-CN"). |
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bool | SetCurrentCulture
(
const FString& Culture, |
Set the current culture. |
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bool | SetCurrentLanguage
(
const FString& Culture, |
Set only the current language (for localization). |
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bool | SetCurrentLanguageAndLocale
(
const FString& Culture, |
Set the current language (for localization) and locale (for internationalization). |
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bool | SetCurrentLocale
(
const FString& Culture, |
Set only the current locale (for internationalization). |