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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInternationalizationLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h |
Include | #include "Kismet/KismetInternationalizationLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInternationalizationLibrary.cpp |
static bool SetCurrentCulture
&40;
const FString & Culture,
const bool SaveToConfig
&41;
Remarks
Set the current culture.
This function is a sledgehammer, and will set both the language and locale, as well as clear out any asset group cultures that may be set. True if the culture was set, false otherwise.
Parameters
Name | Description |
---|---|
Culture | The culture to set, as an IETF language tag (eg, "zh-Hans-CN"). |
SaveToConfig | If true, save the new setting to the users' "GameUserSettings" config so that it persists after a reload. |