Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInternationalizationLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h |
Include | #include "Kismet/KismetInternationalizationLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInternationalizationLibrary.cpp |
static FString GetSuitableCulture
&40;
const TArray< FString > & AvailableCultures,
const FString & CultureToMatch,
const FString & FallbackCulture
&41;
Remarks
Given a list of available cultures, try and find the most suitable culture from the list based on culture prioritization. eg) If your list was [en, fr, de] and the given culture was "en-US", this function would return "en". eg) If your list was [zh, ar, pl] and the given culture was "en-US", this function would return the fallback culture. The culture as an IETF language tag (eg, "zh-Hans-CN").
Parameters
Name | Description |
---|---|
AvailableCultures | List of available cultures to filter against (see GetLocalizedCultures). |
CultureToMatch | Culture to try and match (see GetCurrentLanguage). |
FallbackCulture | The culture to return if there is no suitable match in the list (typically your native culture, see GetNativeCulture). |