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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInternationalizationLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h |
Include | #include "Kismet/KismetInternationalizationLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInternationalizationLibrary.cpp |
static bool SetCurrentLanguage
&40;
const FString & Culture,
const bool SaveToConfig
&41;
Remarks
Set only the current language (for localization).
Unless you're doing something advanced, you likely want SetCurrentLanguageAndLocale or SetCurrentCulture instead. True if the language was set, false otherwise.
Parameters
Name | Description |
---|---|
Culture | The language to set, as an IETF language tag (eg, "zh-Hans-CN"). |
SaveToConfig | If true, save the new setting to the users' "GameUserSettings" config so that it persists after a reload. |