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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HActor
- HDataflowDefault
- HDataflowNode
- HDataflowVertex
- HLandscapeSplineProxy
- HLandscapeSplineProxy_ControlPoint
- HLandscapeSplineProxy_Segment
- HLandscapeSplineProxy_Tangent
- HTranslucentActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Syntax
struct HActor : public HHitProxy
Remarks
Hit an actor.
Variables
Type | Name | Description | |
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TObjectPtr< AActor > | Actor | |
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int32 | MaterialIndex | |
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TObjectPtr< const UPrimitiveComponent > | PrimComponent | |
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int32 | SectionIndex |
Constructors
Type | Name | Description | |
---|---|---|---|
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HActor
(
AActor* InActor, |
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HActor
(
AActor* InActor, |
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HActor
(
AActor* InActor, |
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HActor
(
AActor* InActor, |
Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * | GetType () |
|
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HHitProxyType * |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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bool | Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. | |
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FTypedElementHandle | Get the element handle associated with this hit proxy, if any. | |
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EMouseCursor::Type | Override to change the mouse based on what it is hovering over. |