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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
Syntax
class HHitProxyType
Remarks
Represents a hit proxy class for runtime type checks.
Constructors
Type | Name | Description | |
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HHitProxyType
(
HHitProxyType* InParent, |
Functions
Type | Name | Description | |
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const TCHAR * | GetName () |
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HHitProxyType * | GetParent () |