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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HActor
- HLandscapeSplineProxy
- HLandscapeSplineProxy_Segment
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSplineProxies.h |
Include | #include "LandscapeSplineProxies.h" |
Syntax
struct HLandscapeSplineProxy_Segment : public HLandscapeSplineProxy
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< ULandscapeSplineSegment > | SplineSegment |
Constructors
Type | Name | Description | |
---|---|---|---|
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HLandscapeSplineProxy_Segment
(
ULandscapeSplineSegment* InSplineSegment |
Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * |
Overridden from HActor
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * | GetType () |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |