Navigation
Unreal Engine C++ API Reference > Runtime > Engine > HActor
- HHitProxy::GetMouseCursor()
- HActor::GetMouseCursor()
- HDataflowDefault::GetMouseCursor()
- HLandscapeSplineProxy::GetMouseCursor()
- HLandscapeSplineProxy_Tangent::GetMouseCursor()
- HDataflowNode::GetMouseCursor()
- HDataflowVertex::GetMouseCursor()
- HLandscapeSplineProxy_Tangent::GetMouseCursor()
- HTranslucentActor::GetMouseCursor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual EMouseCursor::Type GetMouseCursor&40;&41;
Remarks
Override to change the mouse based on what it is hovering over.