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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionLoadingContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
class FWorldPartitionLoadingContext
Classes
| Name | Remarks |
|---|---|
| FDeferred | Deferred loading context, which will gather actor registrations and unregistrations and execute them at the end of scope. |
| FImmediate | Immediate loading context, which will register and unregister actors on demand. |
| FNull | Null loading context, which will ignore all loading/unloading commands. |
Interfaces
| Name | Remarks |
|---|---|
| IContext | Base class for loading contexts |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ActiveContext | IContext * | WorldPartition/WorldPartitionHandle.h | |
| DefaultContext | FImmediate | FWorldPartitionLoadingContext | WorldPartition/WorldPartitionHandle.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LoadAndRegisterActor
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static void LoadAndRegisterActor
(
FWorldPartitionActorDescInstance* ActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDescInstance* ActorDescInstance |
WorldPartition/WorldPartitionHandle.h |