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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionLoadingContext
Base class for loading contexts
| Name | IContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
class IContext
Derived Classes
- FWorldPartitionLoadingContext::FDeferred
- FWorldPartitionLoadingContext::FImmediate
- FWorldPartitionLoadingContext::FNull
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IContext() |
IContext | WorldPartition/WorldPartitionHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IContext() |
WorldPartition/WorldPartitionHandle.h |