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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionLoadingContext
Deferred loading context, which will gather actor registrations and unregistrations and execute them at the end of scope. This respects ULevel components registrations and construction scripts execution logic.
| Name | FDeferred |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
class FDeferred : public FWorldPartitionLoadingContext::IContext
Inheritance Hierarchy
- FWorldPartitionLoadingContext::IContext → FWorldPartitionLoadingContext::FDeferred
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDeferred() |
FDeferred | WorldPartition/WorldPartitionHandle.h |
Structs
| Name | Remarks |
|---|---|
| FContainerInstanceOps |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsClearTransactions | bool | WorldPartition/WorldPartitionHandle.h | ||
| ContainerInstanceOps | TMap< UActorDescContainerInstance *, FContainerInstanceOps > | WorldPartition/WorldPartitionHandle.h | ||
| NumRegistrations | int32 | WorldPartition/WorldPartitionHandle.h | ||
| NumUnregistrations | int32 | WorldPartition/WorldPartitionHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetNeedsClearTransactions() |
WorldPartition/WorldPartitionHandle.h | ||
int32 GetNumRegistrations() |
WorldPartition/WorldPartitionHandle.h | ||
int32 GetNumUnregistrations() |
WorldPartition/WorldPartitionHandle.h |