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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionLoadingContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDescInstance* ActorDescInstance |
WorldPartition/WorldPartitionHandle.h |
UnloadAndUnregisterActor(FWorldPartitionActorDesc *)
| Name | UnloadAndUnregisterActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDesc * ActorDesc
)
UnloadAndUnregisterActor(FWorldPartitionActorDescInstance *)
| Name | UnloadAndUnregisterActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp |
static void UnloadAndUnregisterActor
(
FWorldPartitionActorDescInstance * ActorDescInstance
)