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Represents a static mesh primitive with texture mapped static lighting.
| Name | FStaticMeshStaticLightingTextureMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
Syntax
class FStaticMeshStaticLightingTextureMapping : public FStaticLightingTextureMapping
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping → FStaticLightingTextureMapping → FStaticMeshStaticLightingTextureMapping
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshStaticLightingTextureMapping
(
const FArchive& Ar |
For serialization. | StaticMeshLight.h | |
FStaticMeshStaticLightingTextureMapping
(
UStaticMeshComponent* InPrimitive, |
Initialization constructor. | StaticMeshLight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetLODIndex() |
StaticMeshLight.h |
Overridden from FStaticLightingTextureMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | StaticMeshLight.h | |
virtual bool IsValidMapping() |
Whether or not this mapping should be processed or imported | StaticMeshLight.h |
Overridden from FStaticLightingMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | StaticMeshLight.h | |
virtual FString GetDescription() |
StaticMeshLight.h | ||
virtual void Serialize
(
FArchive& Ar |
StaticMeshLight.h |