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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingTexture-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshStaticLightingTextureMapping
(
const FArchive& Ar |
For serialization. | StaticMeshLight.h | |
FStaticMeshStaticLightingTextureMapping
(
UStaticMeshComponent* InPrimitive, |
Initialization constructor. | StaticMeshLight.h |
FStaticMeshStaticLightingTextureMapping(const FArchive &)
Description
For serialization.
| Name | FStaticMeshStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
FStaticMeshStaticLightingTextureMapping
(
const FArchive & Ar
)
FStaticMeshStaticLightingTextureMapping(UStaticMeshComponent , int32, FStaticLightingMesh , int32, int32, int32, bool)
Description
Initialization constructor.
| Name | FStaticMeshStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingTextureMapping
(
UStaticMeshComponent * InPrimitive,
int32 InLODIndex,
FStaticLightingMesh * InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
)