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API > API/Runtime > API/Runtime/Engine
| Name | FQuantizedLightmapData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include Path | #include "LightMap.h" |
Syntax
struct FQuantizedLightmapData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQuantizedLightmapData() |
LightMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Add | float | Bias value to apply to the coefficients. | LightMap.h | |
| bHasSkyShadowing | bool | LightMap.h | ||
| Data | TArray< FLightMapCoefficients > | The quantized coefficients | LightMap.h | |
| LightGuids | TArray< FGuid > | The GUIDs of lights which this light-map stores. | LightMap.h | |
| Scale | float | The scale to apply to the quantized coefficients when expanding | LightMap.h | |
| SizeX | uint32 | Width or a 2D lightmap, or number of samples for a 1D lightmap | LightMap.h | |
| SizeY | uint32 | Height of a 2D lightmap | LightMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasNonZeroData() |
LightMap.h | ||
void Serialize
(
FArchive& Ar |
LightMap.h |