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A mapping between world-space surfaces and a static lighting cache.
| Name | FStaticLightingMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
Syntax
class FStaticLightingMapping : public virtual FRefCountedObject
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingMapping
(
const FArchive& |
StaticLighting.h | ||
FStaticLightingMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. | StaticLighting.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStaticLightingMapping() |
Virtual destructor. | StaticLighting.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDeferred | uint32 | True if the mapping should be deferred until a finalizing pass. | StaticLighting.h | |
| bProcessMapping | uint32 | True if the mapping should be processed by Lightmass. | StaticLighting.h | |
| Mesh | FStaticLightingMesh * | The mesh associated with the mapping. | StaticLighting.h | |
| Owner | UObject * | The object which owns the mapping. | StaticLighting.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DebugThisMapping() |
StaticLighting.h | ||
virtual void ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | StaticLighting.h | |
virtual FString GetDescription() |
StaticLighting.h | ||
virtual const FGuid & GetLightingGuid() |
Returns the Guid used for static lighting. | StaticLighting.h | |
virtual UObject * GetMappedObject() |
StaticLighting.h | ||
virtual int32 GetTexelCount() |
StaticLighting.h | ||
virtual FStaticLightingTextureMapping * GetTextureMapping() |
StaticLighting.h | ||
bool IsDeferred() |
StaticLighting.h | ||
virtual bool IsTextureMapping() |
StaticLighting.h | ||
virtual void Serialize
(
FArchive& Ar |
StaticLighting.h |