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The raw data which is used to construct a 2D shadowmap.
| Name | FShadowMapData2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
Syntax
class FShadowMapData2D
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShadowMapData2D
(
uint32 InSizeX, |
ShadowMap.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FShadowMapData2D() |
ShadowMap.h |
Enums
Public
| Name | Remarks |
|---|---|
| ShadowMapDataType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetSizeX() |
Accessors. | ShadowMap.h | |
uint32 GetSizeY() |
ShadowMap.h | ||
virtual float GetSurfaceHeight() |
ShadowMap.h | ||
virtual float GetSurfaceWidth() |
ShadowMap.h | ||
virtual ShadowMapDataType GetType() |
ShadowMap.h | ||
virtual void Quantize
(
TArray< FQuantizedSignedDistanceFieldShadowSample >& OutData |
ShadowMap.h | ||
virtual void Serialize
(
FArchive* OutShadowMap |
ShadowMap.h |