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Represents a static mesh primitive with texture mapped static lighting.
| Name | FStaticLightingTextureMapping_InstancedStaticMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FStaticLightingTextureMapping_InstancedStaticMesh : public FStaticMeshStaticLightingTextureMapping
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping → FStaticLightingTextureMapping → FStaticMeshStaticLightingTextureMapping → FStaticLightingTextureMapping_InstancedStaticMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingTextureMapping_InstancedStaticMesh
(
const FArchive& Ar |
Engine/InstancedStaticMesh.h | ||
FStaticLightingTextureMapping_InstancedStaticMesh
(
UInstancedStaticMeshComponent* InPrimitive, |
Initialization constructor. | Engine/InstancedStaticMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bComplete | bool | Has this mapping already been completed? | Engine/InstancedStaticMesh.h | |
| InstanceIndex | int32 | The instance of the primitive this mapping represents. | Engine/InstancedStaticMesh.h | |
| QuantizedData | TUniquePtr< FQuantizedLightmapData > | Light/shadow map data stored until all instances for this component are processed so we can apply them all into one light/shadowmap | Engine/InstancedStaticMesh.h | |
| ShadowMapData | TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > | Engine/InstancedStaticMesh.h |
Functions
Public
Overridden from FStaticLightingTextureMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | Engine/InstancedStaticMesh.h |
Overridden from FStaticLightingMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DebugThisMapping() |
Engine/InstancedStaticMesh.h | ||
virtual FString GetDescription() |
Engine/InstancedStaticMesh.h | ||
virtual void Serialize
(
FArchive& Ar |
Engine/InstancedStaticMesh.h |