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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingTextureMapping_In-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingTextureMapping_InstancedStaticMesh
(
const FArchive& Ar |
Engine/InstancedStaticMesh.h | ||
FStaticLightingTextureMapping_InstancedStaticMesh
(
UInstancedStaticMeshComponent* InPrimitive, |
Initialization constructor. | Engine/InstancedStaticMesh.h |
FStaticLightingTextureMapping_InstancedStaticMesh(const FArchive &)
| Name | FStaticLightingTextureMapping_InstancedStaticMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
FStaticLightingTextureMapping_InstancedStaticMesh
(
const FArchive & Ar
)
FStaticLightingTextureMapping_InstancedStaticMesh(UInstancedStaticMeshComponent , int32, int32, FStaticLightingMesh , int32, int32, int32, bool)
Description
Initialization constructor.
| Name | FStaticLightingTextureMapping_InstancedStaticMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
FStaticLightingTextureMapping_InstancedStaticMesh
(
UInstancedStaticMeshComponent * InPrimitive,
int32 LODIndex,
int32 InInstanceIndex,
FStaticLightingMesh * InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
)