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API > API/Runtime > API/Runtime/Engine
| Name | FSplineMeshComponentDescriptorBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SplineMeshComponentDescriptor.h |
| Include Path | #include "Engine/SplineMeshComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FSplineMeshComponentDescriptorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SplineMeshComponentDescriptor.h | |||
| Engine/SplineMeshComponentDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSplineMeshComponentDescriptorBase() |
Engine/SplineMeshComponentDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectDistanceFieldLighting | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bAffectDynamicIndirectLighting | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bAffectDynamicIndirectLightingWhileHidden | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastContactShadow | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastDynamicShadow | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastHiddenShadow | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastShadow | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastShadowAsTwoSided | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bCastStaticShadow | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bConsiderForActorPlacementWhenHidden | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bEmissiveLightSource | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bEnableDiscardOnLoad | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bEvaluateWorldPositionOffset | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bFillCollisionUnderneathForNavmesh | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bForceNavigationObstacle | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bGenerateOverlapEvents | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bHasCustomNavigableGeometry | TEnumAsByte< EHasCustomNavigableGeometry::Type > | Engine/SplineMeshComponentDescriptor.h |
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| bHiddenInGame | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bIncludeInHLOD | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bIsEditorOnly | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| BodyInstance | FBodyInstance | Engine/SplineMeshComponentDescriptor.h |
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| bOverrideLightMapRes | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bOverrideNavigationExport | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bReceivesDecals | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bRenderCustomDepth | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bReverseCulling | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bUseAsOccluder | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bUseDefaultCollision | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bVisible | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| bVisibleInRayTracing | uint8 | Engine/SplineMeshComponentDescriptor.h |
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| ComponentClass | TSubclassOf< USplineMeshComponent > | Engine/SplineMeshComponentDescriptor.h |
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| CustomDepthStencilValue | int32 | Engine/SplineMeshComponentDescriptor.h |
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| CustomDepthStencilWriteMask | ERendererStencilMask | Engine/SplineMeshComponentDescriptor.h |
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| DetailMode | TEnumAsByte< enum EDetailMode > | Engine/SplineMeshComponentDescriptor.h |
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| Hash | uint32 | Engine/SplineMeshComponentDescriptor.h | ||
| HLODBatchingPolicy | EHLODBatchingPolicy | Engine/SplineMeshComponentDescriptor.h |
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| LightingChannels | FLightingChannels | Engine/SplineMeshComponentDescriptor.h |
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| LightmapType | ELightmapType | Engine/SplineMeshComponentDescriptor.h |
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| Mobility | TEnumAsByte< EComponentMobility::Type > | Engine/SplineMeshComponentDescriptor.h |
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| OverriddenLightMapRes | int32 | Engine/SplineMeshComponentDescriptor.h |
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| RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | Engine/SplineMeshComponentDescriptor.h |
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| RayTracingGroupId | int32 | Engine/SplineMeshComponentDescriptor.h |
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| ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | Engine/SplineMeshComponentDescriptor.h |
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| TranslucencySortPriority | int32 | Engine/SplineMeshComponentDescriptor.h |
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| VirtualTextureCullMips | int32 | Engine/SplineMeshComponentDescriptor.h |
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| VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | Engine/SplineMeshComponentDescriptor.h |
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| WorldPositionOffsetDisableDistance | int32 | Engine/SplineMeshComponentDescriptor.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
Engine/SplineMeshComponentDescriptor.h | ||
USplineMeshComponent * CreateComponent
(
UObject* Outer, |
Engine/SplineMeshComponentDescriptor.h | ||
uint32 GetTypeHash() |
Engine/SplineMeshComponentDescriptor.h | ||
virtual void InitComponent
(
USplineMeshComponent* SplineMeshComponent |
Engine/SplineMeshComponentDescriptor.h | ||
virtual void InitFrom
(
const UStaticMeshComponent* Component, |
Engine/SplineMeshComponentDescriptor.h | ||
void PostLoadFixup
(
UObject* Loader |
Engine/SplineMeshComponentDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSplineMeshComponentDescriptorBase& Other |
Engine/SplineMeshComponentDescriptor.h | ||
bool operator==
(
const FSplineMeshComponentDescriptorBase& Other |
Engine/SplineMeshComponentDescriptor.h |