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Describes how often this component is allowed to move.
| Name | EComponentMobility::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EComponentMobility
{
enum Type
{
Static,
Stationary,
Movable,
}
}
Values
| Name | Remarks |
|---|---|
| Static | Static objects cannot be moved or changed in game. Allows baked lighting Fastest rendering |
| Stationary | A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. |
| Movable | Movable objects can be moved and changed in game. |