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Specifies which lighting channels are relevant
| Name | FLightingChannels |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLightingChannels
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightingChannels() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bChannel0 | uint8 | Default channel for all primitives and lights. | Engine/EngineTypes.h |
|
| bChannel1 | uint8 | First custom channel | Engine/EngineTypes.h |
|
| bChannel2 | uint8 | Second custom channel | Engine/EngineTypes.h |
|