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API > API/Runtime > API/Runtime/Engine
| Name | FSplineMeshComponentDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SplineMeshComponentDescriptor.h |
| Include Path | #include "Engine/SplineMeshComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FSplineMeshComponentDescriptor : public FSplineMeshComponentDescriptorBase
Inheritance Hierarchy
- FSplineMeshComponentDescriptorBase → FSplineMeshComponentDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SplineMeshComponentDescriptor.h | |||
FSplineMeshComponentDescriptor
(
const FSoftSplineMeshComponentDescriptor& Other |
Engine/SplineMeshComponentDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSplineMeshComponentDescriptor() |
Engine/SplineMeshComponentDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverlayMaterial | TObjectPtr< UMaterialInterface > | Engine/SplineMeshComponentDescriptor.h |
|
|
| OverrideMaterials | TArray< TObjectPtr< UMaterialInterface > > | Engine/SplineMeshComponentDescriptor.h |
|
|
| RuntimeVirtualTextures | TArray< TObjectPtr< URuntimeVirtualTexture > > | Engine/SplineMeshComponentDescriptor.h |
|
|
| StaticMesh | TObjectPtr< UStaticMesh > | Engine/SplineMeshComponentDescriptor.h |
|
Functions
Public
Overridden from FSplineMeshComponentDescriptorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
Engine/SplineMeshComponentDescriptor.h | ||
virtual void InitComponent
(
USplineMeshComponent* SplineMeshComponent |
Engine/SplineMeshComponentDescriptor.h | ||
virtual void InitFrom
(
const UStaticMeshComponent* Component, |
Engine/SplineMeshComponentDescriptor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSplineMeshComponentDescriptor CreateFrom
(
const TSubclassOf< UStaticMeshComponent >& ComponentClass |
Engine/SplineMeshComponentDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSplineMeshComponentDescriptor& Other |
Engine/SplineMeshComponentDescriptor.h | ||
bool operator==
(
const FSplineMeshComponentDescriptor& Other |
Engine/SplineMeshComponentDescriptor.h |