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Type of lightmap that is used for primitive components
| Name | ELightmapType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum ELightmapType
{
Default,
ForceSurface,
ForceVolumetric,
}
Values
| Name | Remarks |
|---|---|
| Default | Use the default based on Mobility: Surface Lightmap for Static components, Volumetric Lightmap for Movable components. |
| ForceSurface | Force Surface Lightmap, even if the component moves, which should otherwise change the lighting. |
| ForceVolumetric | Force Volumetric Lightmaps, even if the component is static and could have supported surface lightmaps. |