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Enumeration of main pass behaviors when rendering to a runtime virtual texture.
| Name | ERuntimeVirtualTextureMainPassType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include Path | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
enum ERuntimeVirtualTextureMainPassType
{
UMETA =(DisplayName = "Never"),
UMETA =(DisplayName = "From Virtual Texture"),
UMETA =(DisplayName = "Always"),
}
Values
| Name | Remarks |
|---|---|
| UMETA | Never render to the main pass. |
| UMETA | Render to the main pass if no associated Runtime Virtual Texture Volumes are set to 'Hide Primitives'. |
| UMETA | Always render to the main pass. |