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| Name | FSoundEffectSource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path | #include "Sound/SoundEffectSource.h" |
Syntax
class FSoundEffectSource : public FSoundEffectBase
Inheritance Hierarchy
- FSoundEffectBase → FSoundEffectSource
Derived Classes
FSoundEffectSource derived class hierarchy
- FSourceEffectBitCrusher
- FSourceEffectChorus
- FSourceEffectConvolutionReverb
- FSourceEffectDynamicsProcessor
- FSourceEffectEnvelopeFollower
- FSourceEffectEQ
- FSourceEffectFilter
- FSourceEffectFoldbackDistortion
- FSourceEffectMidSideSpreader
- FSourceEffectMotionFilter
- FSourceEffectPanner
- FSourceEffectPhaser
- FSourceEffectRingModulation
- FSourceEffectSimpleDelay
- FSourceEffectStereoDelay
- FSourceEffectWaveShaper
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSoundEffectSource() |
Sound/SoundEffectSource.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitData_Internal | FSoundEffectSourceInitData | Copy of data used to initialize the source effect. | Sound/SoundEffectSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSoundEffectSourceInitData & GetInitializedData() |
Returns the data that was given to the source effect when initialized. | Sound/SoundEffectSource.h | |
void ProcessAudio
(
const FSoundEffectSourceInputData& InData, |
Process the input block of audio. Called on audio thread. | Sound/SoundEffectSource.h | |
void Setup
(
const FSoundEffectSourceInitData& InInitData |
Called by the audio engine or systems internally. This function calls the virtual Init function implemented by derived classes. | Sound/SoundEffectSource.h |