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Data required to initialize the source effect.
| Name | FSoundEffectSourceInitData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path | #include "Sound/SoundEffectSource.h" |
Syntax
struct FSoundEffectSourceInitData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioClock | double | The audio clock of the audio renderer this effect is processing on. | Sound/SoundEffectSource.h | |
| AudioDeviceId | uint32 | The audio device ID of the audio device instance this source instance was created from. | Sound/SoundEffectSource.h | |
| NumSourceChannels | int32 | The number of channels of the source audio that is fed into the source effect. | Sound/SoundEffectSource.h | |
| ParentPresetUniqueId | uint32 | The object id of the parent preset. | Sound/SoundEffectSource.h | |
| SampleRate | float | Sample rate of the audio renderer this effect is processing on. | Sound/SoundEffectSource.h |