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Data required to update the source effect.
| Name | FSoundEffectSourceInputData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path | #include "Sound/SoundEffectSource.h" |
Syntax
struct FSoundEffectSourceInputData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundEffectSourceInputData() |
Sound/SoundEffectSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioClock | double | Sound/SoundEffectSource.h | ||
| CurrentPitch | float | Sound/SoundEffectSource.h | ||
| CurrentPlayFraction | float | Sound/SoundEffectSource.h | ||
| CurrentVolume | float | Sound/SoundEffectSource.h | ||
| InputSourceEffectBufferPtr | float * | Sound/SoundEffectSource.h | ||
| NumSamples | int32 | Sound/SoundEffectSource.h | ||
| SpatParams | FSpatializationParams | Sound/SoundEffectSource.h |