Navigation
API > API/Plugins > API/Plugins/Synthesis
| Name | FSourceEffectFilter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFilter.h |
| Include Path | #include "SourceEffects/SourceEffectFilter.h" |
Syntax
class FSourceEffectFilter : public FSoundEffectSource
Inheritance Hierarchy
- FSoundEffectBase → FSoundEffectSource → FSourceEffectFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectFilter() |
SourceEffects/SourceEffectFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSourceEffectFilter() |
SourceEffects/SourceEffectFilter.h |
Structs
| Name | Remarks |
|---|---|
| FAudioBusModulationData |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
const FSoundEffectSourceInitData& InitData |
Called on an audio effect at initialization on main thread before audio processing begins. | SourceEffects/SourceEffectFilter.h |
Overridden from FSoundEffectSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessAudio
(
const FSoundEffectSourceInputData& InData, |
Process the input block of audio. Called on audio thread. | SourceEffects/SourceEffectFilter.h |
Overridden from FSoundEffectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPresetChanged() |
Called when an audio effect preset is changed. | SourceEffects/SourceEffectFilter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateFilter() |
SourceEffects/SourceEffectFilter.h |