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======================================================================== FSourceEffectMotionFilterThis is the instance of the source effect. Performs DSP calculations.
| Name | FSourceEffectMotionFilter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMotionFilter.h |
| Include Path | #include "SourceEffects/SourceEffectMotionFilter.h" |
Syntax
class FSourceEffectMotionFilter : public FSoundEffectSource
Inheritance Hierarchy
- FSoundEffectBase → FSoundEffectSource → FSourceEffectMotionFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectMotionFilter() |
SourceEffects/SourceEffectMotionFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
const FSoundEffectSourceInitData& InInitData |
Called on an audio effect at initialization on main thread before audio processing begins. | SourceEffects/SourceEffectMotionFilter.h |
Overridden from FSoundEffectSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessAudio
(
const FSoundEffectSourceInputData& InData, |
Process the input block of audio. Called on audio thread. | SourceEffects/SourceEffectMotionFilter.h |
Overridden from FSoundEffectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPresetChanged() |
Called when an audio effect preset is changed. | SourceEffects/SourceEffectMotionFilter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyFilterModulation
(
const TArray< float >& DestinationSettings |
Applies modulation changes to Filter based on Destination Input Values. | SourceEffects/SourceEffectMotionFilter.h | |
void UpdateFilter
(
FMotionFilter* MotionFilter, |
Update Filter Parameters. | SourceEffects/SourceEffectMotionFilter.h | |
void UpdateModulationDestinations() |
Updates Modulation Destinations based on updated Matrix Values. | SourceEffects/SourceEffectMotionFilter.h | |
bool UpdateModulationMatrix
(
const float UpdateTime |
Updates Modulated Parameters, returns true if parameters were updated. | SourceEffects/SourceEffectMotionFilter.h | |
void UpdateModulationSources
(
const FSoundEffectSourceInputData& InData |
Update Modulation Source Parameters. | SourceEffects/SourceEffectMotionFilter.h |