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API > API/Plugins > API/Plugins/Synthesis
| Name | FSourceEffectPanner |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPanner.h |
| Include Path | #include "SourceEffects/SourceEffectPanner.h" |
Syntax
class FSourceEffectPanner : public FSoundEffectSource
Inheritance Hierarchy
- FSoundEffectBase → FSoundEffectSource → FSourceEffectPanner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectPanner() |
SourceEffects/SourceEffectPanner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
const FSoundEffectSourceInitData& InitData |
Called on an audio effect at initialization on main thread before audio processing begins. | SourceEffects/SourceEffectPanner.h |
Overridden from FSoundEffectSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessAudio
(
const FSoundEffectSourceInputData& InData, |
Process the input block of audio. Called on audio render thread. | SourceEffects/SourceEffectPanner.h |
Overridden from FSoundEffectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPresetChanged() |
Called when an audio effect preset is changed. | SourceEffects/SourceEffectPanner.h |