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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FLightSceneProxy
- FLocalLightSceneProxy
- FRectLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
Include | #include "RectLightSceneProxy.h" |
Syntax
class FRectLightSceneProxy : public FLocalLightSceneProxy
Variables
Type | Name | Description | |
---|---|---|---|
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float | BarnDoorAngle | |
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float | BarnDoorLength | |
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FRectLightRayTracingData * | RayTracingData | |
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uint32 | RectAtlasId | |
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float | SourceHeight | |
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UTexture * | SourceTexture | |
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float | SourceWidth |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRectLightSceneProxy
(
const URectLightComponent* Component |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FLightSceneProxy
Type | Name | Description | |
---|---|---|---|
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void | GetLightShaderParameters
(
FLightRenderParameters& OutLightParameters, |
Accesses parameters needed for rendering the light. |
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bool | GetWholeSceneProjectedShadowInitializer
(
const FSceneViewFamily& ViewFamily, |
Sets up a projected shadow initializer for shadows from the entire scene. |
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bool | ||
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bool | IsRectLight () |