Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FRectLightSceneProxy
- FLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
- FRectLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
Include | #include "RectLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual bool GetWholeSceneProjectedShadowInitializer
&40;
const FSceneViewFamily & ViewFamily,
TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > & OutInitializers
&41; const
Remarks
Sets up a projected shadow initializer for shadows from the entire scene. True if the whole-scene projected shadow should be used.