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Unreal Engine C++ API Reference > Runtime > Engine > FRectLightSceneProxy
- FLightSceneProxy::HasSourceTexture()
- FRectLightSceneProxy::HasSourceTexture()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
Include | #include "RectLightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual bool HasSourceTexture&40;&41; const