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Helper class for building a Nanite assembly
| Name | FNaniteAssemblyDataBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
Syntax
class FNaniteAssemblyDataBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteAssemblyDataBuilder() |
NaniteAssemblyDataBuilder.h |
Structs
| Name | Remarks |
|---|---|
| FMaterialSlot |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMaterialSlotGroup | TArray< FMaterialSlot > | NaniteAssemblyDataBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyData | FNaniteAssemblyData | NaniteAssemblyDataBuilder.h | ||
| BaseMeshMaterialRemap | TArray< int32 > | NaniteAssemblyDataBuilder.h | ||
| MaterialSlotGroups | TArray< FMaterialSlotGroup > | NaniteAssemblyDataBuilder.h | ||
| PartMaterialSlotGroups | TArray< int32 > | NaniteAssemblyDataBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddMaterialSlot
(
const FMaterialSlot& NewSlot |
NaniteAssemblyDataBuilder.h | ||
int32 AddMaterialSlot
(
int32 MaterialSlotGroup, |
NaniteAssemblyDataBuilder.h | ||
int32 AddMaterialSlot
(
TObjectPtr< UMaterialInterface > Material |
NaniteAssemblyDataBuilder.h | ||
int32 AddMaterialSlotGroup() |
NaniteAssemblyDataBuilder.h | ||
int32 AddNode
(
int32 PartIndex, |
NaniteAssemblyDataBuilder.h | ||
int32 AddPart
(
const FSoftObjectPath& MeshPath, |
NaniteAssemblyDataBuilder.h | ||
bool ApplyToSkeletalMesh
(
USkeletalMesh& TargetMesh, |
NaniteAssemblyDataBuilder.h | ||
bool ApplyToStaticMesh
(
UStaticMesh& TargetMesh, |
NaniteAssemblyDataBuilder.h | ||
int32 FindOrAddPart
(
const FSoftObjectPath& MeshPath, |
NaniteAssemblyDataBuilder.h | ||
int32 FindOrAddPart
(
const FSoftObjectPath& MeshPath, |
NaniteAssemblyDataBuilder.h | ||
int32 FindPart
(
const FSoftObjectPath& MeshPath |
NaniteAssemblyDataBuilder.h | ||
const FNaniteAssemblyData & GetData() |
NaniteAssemblyDataBuilder.h | ||
const TArray< FMaterialSlot > & GetMaterialSlots
(
int32 MaterialSlotGroup |
NaniteAssemblyDataBuilder.h | ||
int32 IsValidMaterialSlotGroup
(
int32 MaterialSlotGroup |
NaniteAssemblyDataBuilder.h | ||
int32 NumMaterialSlotGroups() |
NaniteAssemblyDataBuilder.h | ||
void RemapBaseMeshMaterial
(
int32 LocalMaterialIndex, |
NaniteAssemblyDataBuilder.h | ||
void RemapPartMaterial
(
int32 PartIndex, |
NaniteAssemblyDataBuilder.h | ||
void Reset() |
NaniteAssemblyDataBuilder.h | ||
void SetMaterial
(
int32 MaterialSlotIndex, |
NaniteAssemblyDataBuilder.h | ||
void SetMaterial
(
int32 MaterialSlotGroup, |
NaniteAssemblyDataBuilder.h | ||
void SetMaterialSlot
(
int32 MaterialSlotIndex, |
NaniteAssemblyDataBuilder.h | ||
void SetNumMaterialSlots
(
int32 NumMaterialSlots |
NaniteAssemblyDataBuilder.h | ||
void SetNumMaterialSlots
(
int32 MaterialSlotGroup, |
NaniteAssemblyDataBuilder.h |