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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNaniteAssemblyDataBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddMaterialSlot
(
const FMaterialSlot& NewSlot |
NaniteAssemblyDataBuilder.h | ||
int32 AddMaterialSlot
(
TObjectPtr< UMaterialInterface > Material |
NaniteAssemblyDataBuilder.h | ||
int32 AddMaterialSlot
(
int32 MaterialSlotGroup, |
NaniteAssemblyDataBuilder.h |
AddMaterialSlot(const FMaterialSlot &)
| Name | AddMaterialSlot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
int32 AddMaterialSlot
(
const FMaterialSlot & NewSlot
)
AddMaterialSlot(TObjectPtr< UMaterialInterface >)
| Name | AddMaterialSlot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
int32 AddMaterialSlot
(
TObjectPtr < UMaterialInterface > Material
)
AddMaterialSlot(int32, TObjectPtr< UMaterialInterface >)
| Name | AddMaterialSlot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
int32 AddMaterialSlot
(
int32 MaterialSlotGroup,
TObjectPtr < UMaterialInterface > Material
)