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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Structure that defines parameters passed into the commit mesh description function
| Name | FCommitMeshDescriptionParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
struct FCommitMeshDescriptionParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCommitMeshDescriptionParams() |
Engine/SkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceUpdate | bool | Force the render data to update. | Engine/SkeletalMesh.h | |
| bMarkPackageDirty | bool | Mark the package as dirty. | Engine/SkeletalMesh.h | |
| bUpdateMorphTargets | bool | Ensure that there is a placeholder on the skeletal mesh to hold the morph target delta data prior to the mesh rebuild. | Engine/SkeletalMesh.h | |
| bUpdateSkinWeightProfiles | bool | Update the alternate skin weight profile list based on presence of non-default skin weight attributes in the | Engine/SkeletalMesh.h | |
| bUpdateVertexAttributes | bool | Update the LOD's vertex attribute list based on presence of vertex attributes in the committed mesh. | Engine/SkeletalMesh.h | |
| bUpdateVertexColors | bool | Update the vertex color enabled state/GUID if the mesh description contains non-default vertex colors | Engine/SkeletalMesh.h |