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A mapping of bone index and weight for bone attachment in Nanite Assemblies
| Name | FNaniteAssemblyBoneInfluence |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NaniteAssemblyData.h |
| Include Path | #include "Engine/NaniteAssemblyData.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteAssemblyBoneInfluence
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | Engine/NaniteAssemblyData.h |
|
|
| BoneWeight | float | Engine/NaniteAssemblyData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteAssemblyBoneInfluence& Other |
Engine/NaniteAssemblyData.h | ||
bool operator==
(
const FNaniteAssemblyBoneInfluence& Other |
Engine/NaniteAssemblyData.h |